| Kindergarten, First, and Second Grade Lesson Plans:
(Ms. Roberson's and Ms. S. White's Classes will be split up and
joining with other Kindergarten Classes.)
(Ms. Love's Class will be split up and joining with other First Grade
Classes.)
Monday - Ms. Ellsworth and
Ms. Speed
Tuesday -
Ms. M. White and Ms. Stinson
Wednesday - Ms. O'Neal, Ms. Duke and Ms.
Barentine,
Thursday -
Ms. Quast and
Ms. King
Friday -
Ms. Goss,
Ms. Plummer, and
Ms. Tredway
|
This week we will continue Unit 2
- World Wildlife: Pink PC with lesson three.
Description
of the Unit:
In
World Wildlife, the second of five units, the children are
introduced to database skills as they help with the opening of the World
Wildlife Zoo. The pupils complete a map of the zoo, create a sign with
different types of animals, arrange colorful patterns on snakes,
organize zoo workers into team, analyze new zoo creatures and sort zoo
souvenirs. in the process, the students classify objects according to
attributes, arrange data in patterns, and organize data by sorting,
grouping, ordering, and using axes. Then they research animals by using
a multimedia encyclopedia and explore various zoo Web sites by using the
Internet.
Lesson Three ~
To learn about repeating-sequence patterns, the students apply their
desktop publishing skills while completing a sign with colorful snakes.
The students discriminate object attributes by linking blocks together
to create snakes.
Materials
~
-
Print Artist 15.0
-
Tabletop Jr.
Opening ~ Review Lesson 2. Remind the students that we
used Tabletop Jr. to complete the sign for the World Wildlife Zoo by
organizing graphics of animals. Remember that we grouped the
animals by color.
Ask the students if they know what
the term pattern means, and explain that a pattern is a design
which repeats itself over and over. Point out some patterns in the
room and in the students' clothing. Talk about the patterns we
find on animals like the zebra and tiger.
Introduce that today we will
create a sign for the World Wildlife Zoo displaying snakes with colorful
patterns.
Steps Covered in the Lesson
~
-
Introduce the activity
-
Launch Print Artist 15.0
-
Introduce and discuss the
activity and the pattern of the snakes
-
Review how to move an object by
clicking and dragging
-
Move the shapes to complete the
patterns started on the snakes on the sign
-
Create a border for the sign
using the "Auto Shapes" tool
-
Insert diamond shapes, resize
them, and place them along the sides of the sign (making use of the
copy and paste tools)
-
Use the color palette to color
the diamonds on the left side of the page and repeat for the pattern
on the right side of the page
-
Save the sign
-
Exit the program
-
Launch Tabletop Jr. and open the
snakes.ttj template
-
Discuss the attribute blocks
-
Select "Link Up"
-
Link the blocks with similar
attributes on the page
-
Once you have linked the blocks
to form a snake, you can click and drag the first shape around the
screen to see it move like a snake
-
Save the file
-
Exit the program
-
Review the lesson
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