K-2 FutureKids Unit 2 ~ World Wildlife
Animal Environment ~ Patterns
Description of
the Unit:
In World Wildlife,
the second of five units, the children are introduced to database skills as
they help with the opening of the World Wildlife Zoo. The pupils
complete a map of the zoo, create a sign with different types of animals,
arrange colorful patterns on snakes, organize zoo workers into team, analyze
new zoo creatures and sort zoo souvenirs. in the process, the students
classify objects according to attributes, arrange data in patterns, and
organize data by sorting, grouping, ordering, and using axes. Then
they research animals by using a multimedia encyclopedia and explore various
zoo Web sites by using the Internet.
Lesson Three ~
To learn about repeating-sequence patterns, the students apply their
desktop publishing skills while completing a sign with colorful snakes.
The students discriminate object attributes by linking blocks together
to create snakes.
Print Artist 15.0
Tabletop Jr.
Opening ~ Review Lesson 2. Remind the students that we
used Tabletop Jr. to complete the sign for the World Wildlife Zoo by
organizing graphics of animals. Remember that we grouped the
animals by color.
Ask the students if they know what the term pattern means, and explain that a pattern is a design which repeats itself over and over. Point out some patterns in the room and in the students' clothing. Talk about the patterns we find on animals like the zebra and tiger.
Introduce that today we will create a sign for the World Wildlife Zoo displaying snakes with colorful patterns.
~ SAMPLE of Lesson Three: Snakes ~ Patterns

Creating Snakes Using Tabletop Jr.

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