K-2 FutureKids Unit 2 ~ World Wildlife

Animal Environment ~ Patterns

 Description of the Unit:  In World Wildlife, the second of five units, the children are introduced to database skills as they help with the opening of the World Wildlife Zoo.  The pupils complete a map of the zoo, create a sign with different types of animals, arrange colorful patterns on snakes, organize zoo workers into team, analyze new zoo creatures and sort zoo souvenirs.  in the process, the students classify objects according to attributes, arrange data in patterns, and organize data by sorting, grouping, ordering, and using axes.  Then they research animals by using a multimedia encyclopedia and explore various zoo Web sites by using the Internet.

  Lesson Three ~  To learn about repeating-sequence patterns, the students apply their desktop publishing skills while completing a sign with colorful snakes.  The students discriminate object attributes by linking blocks together to create snakes.

  Materials ~ 

  Opening ~  Review Lesson 2.  Remind the students that we used Tabletop Jr. to complete the sign for the World Wildlife Zoo by organizing graphics of animals.  Remember that we grouped the animals by color.

Ask the students if they know what the term pattern means, and explain that a pattern is a design which repeats itself over and over.  Point out some patterns in the room and in the students' clothing.  Talk about the patterns we find on animals like the zebra and tiger.

Introduce that today we will create a sign for the World Wildlife Zoo displaying snakes with colorful patterns.

 

~ SAMPLE of Lesson Three: Snakes ~ Patterns



Creating Snakes Using Tabletop Jr.


 

 

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